//==============================================================================
// Achilles_Anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}



//==============================================================================
//============================Cataphract Bored============================
anim Bored
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_BoredA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
			version
			{
				Visual Cavalry G Cataphract_BoredB
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry g cataphract_carryidlea
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{  
				Visual Cavalry G Cataphract_Walkb
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.65 true   
					tag FootstepRight 0.55 true   
	//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
      }
		set hotspot
		{
			version
			{  
				Visual Cavalry G Cataphract_carryA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.65 true   
					tag FootstepRight 0.55 true   
	//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Cataphract_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
			connect RightHand GreekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_IdleA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry g cataphract_carryidlea
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual Cavalry G Cataphract_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual Cavalry G Cataphract_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.64 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Cataphract_FlailA
			connect RightHand GreekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect FRONTABDOMEN heroglow hotspot

         }
      }
   }
}
